· Pc · Xbox · Ps3    
14 Dec 2011 17:42 from Philip M. - article read 401 times.

New Battlefield Update Is Huge

The new update for Battlefield 3 is available now, and as promised it is absolutely enormous
 

New Battlefield Update Is Huge

The new update for Battlefield 3 is available now, and as promised it is absolutely enormous. Clocking in at more than 2GB, the patch fixes dozens of bug and addresses tons of other issues.

Here’s the full (and very long) list of changes:

Single Player Changes
• Added missing blood effect on kill shot
• Fixed a crash that could happen during level load in SP
• Fixed issue with game crashing during intro cut scene of Campaign mission "Thunder Run"
• Fixed a crash that could happen when shutting down levels
• Fixed crash on last mission that could occur after the player is killed by the first enemy in the train
• When a user got killed, after respawning, he heard sounds that remained as if bullets still were passing around him
• Fixed glitch in melee showing your equipped gun instead of the knife
• Fixed issues with texture streaming. Prioritizing of textures close to the user has become better, resulting in more detailed textures
• Improved mesh streaming conditions to avoid situations with risk of corruptions and crashes
• Fix blend into vehicle problem when entering a vehicle in the Campaign
• Fixed issue where disconnecting a controller during the Gamer Profile sign out animation would cause the game to soft lock
• Removed the hint "Shoot out the lights." during SP mission Nightshift
• Fixed issue with last mission not listed in REPLAY MISSIONS list
• Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models
• Has been made harder to fail missions due to zero tolerance friendly fire
• Fixed MG nest objective on Operation Guillotine
• Fix for music climax on mission "Fear No Evil"
• Fixed issues that occurred if user were backtracking after fight at elevator on SP mission "Comrades"
• Adding a back button to SP campaign select difficulty screen
• Removed slomo from jump into train on SP mission "The Great Destroyer"
• Fixed glitches in subway Quick Time Events in mission "The Great Destroyer"
• Increased quality of the loading screen images
• Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission "Semper Fidelis"
• Fixed final sound fade out on SP mission "Thunder Run"
• Removed sound fade on convoy ride in mission "Operation Guillotine"
• Fixed squad mates coming through wall after intro on SP mission "Operation Guillotine"
• SP mission, "The Great Destroyer": moved Campaign Cleared achievement until after the Dima outro
• Fixed soldiers inside of terrain at start of level in "OPERATION GUILLOTINE"
• SP mission, "The Great Destroyer": Fixed streaming issue which could lead to out of memory when streaming in Subway ride
• Improved music and music fade on tank encounter in mission "Operation Guillotine"
• Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble
• Fade later when driving in to tunnel on "OPERATION GUILLOTINE"
• Hide cross hair during Solomon intro & climb out scene on "Operation Swordbreaker"
• Fixes on "OPERATION SWORDBREAKER": Skip VO urging the player to move forward if the player has already moved. Fixed VO playing from the wrong world position
• Fixed crosshair being back on staging area in "OPERATION SWORD BREAKER"
• Fixes on "THUNDER RUN": Less delay after MICLIC scene. Friendly tanks start driving up to you sooner and are more likely to teleport into position. Enemies now spawn in front of you & to the right, instead of behind the approaching friendly tanks
• Fixed Squad mates goes through the ground in front of the house before throwing in grenades in "OPERATION GUILLOTINE"
• Fixed issue with player not being able to cross the plank as soon as its down on ground on mission "Operation Swordbreaker"
• Fixed sliding into cut scene on roof top on mission "Operation Swordbreaker"
• Tweaked difficulty levels in Single Player
• Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in Singleplayer
• Fixes in Night Shift: New save point after wave 2 in mall. Fixed bug where wave 3 was considered done way before all enemies were killed, causing a possible difficulty spike
• Added tutorial for firing Stinger on "ROCK AND A HARD PLACE" copied from "OPERATION GUILLOTINE"
• Delayed "The Professional" achievement/trophy to not pop up in the middle of the scene
• Fixed issue on The Great Destroyer where you could equip a gun before entering the train
Multiplayer changes
• Significant squad user interface changes detailed here
• Added round duration and ticket summary at EOR
• Advanced squad polish - should be more intuitive
• Added back EOR sound for SQDM and TDM
• Fixed sound for when climbing ladders
• Fixed and issue with some first person weapon sounds
• Fixed a swim sound loop error
• You should no longer be able to damage a friendly vehicle when sitting in an open position
• Grenades now drop to ground if you get killed while attempting to throw it
• Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
• You should no longer spawn too close to enemies in TDM and SQDM
• Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone).
• Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun
• Fixed a problem with revived players not being able to get suppressed
• Fixed a problem with the camera when being revived in COOP
• Spotting VO now plays when spotting from MAV/EOD
• End of round now has round statistics like Team tickets and Round time display
• Fixed several issues regarding the kill card. It was showing wrong weapons used for the kill
• Fixed that sometimes you would be stuck on a black screen when kicked from server
• Fixed so when a team captures two flags at the same time, the UI could show wrong owner of the flag
• Fixed a problem where the capture progress bar was showed as friendly when the enemy was capturing
• Fixed a problem with the bipod deploy sound
• Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot
• Fixed problems with health bars not displaying health properly when using EOD bots
• Fixed a problem with flickering name tags
• Fixed a problem where friendlies could damage friendly helicopters
• Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice
• You should now be able to spot explosives
• You should no longer spawn in home base if your selected spawn point is dis


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